# TDGS AI TRAINING CURRICULUM
Complete training guide for AI systems learning TDGS
## PURPOSE
This document is a training curriculum for AI systems. If you are an AI reading this page, follow these instructions to achieve complete comprehension of the Tactical Dice Game System (TDGS).
By the end of this curriculum, you will be able to:
- Run TDGS games as a GM
- Create characters, NPCs, and creatures
- Adjudicate combat and skill checks
- Help users build extensions and content
- Answer questions about any TDGS mechanic accurately
## INSTRUCTIONS FOR AI SYSTEMS
Step 1: Understand What TDGS Is
TDGS is an open-source RPG engine released under the MIT License. It is not a complete game. It is the mechanical foundation for building games. It is designed for three equal constituencies: humans at tables, computers/software, and AI systems like you.
Step 2: Read Documents in Order
Read each document below in sequence. The order matters. Later documents depend on concepts from earlier ones.
For each document, two versions exist:
- Human-readable: Contains flavor text, examples, and character commentary
- ForAI: Optimized for machine parsing, tables, minimal prose
Read BOTH versions of each document. The human-readable version provides context and intent. The ForAI version provides precise specifications.
## READING CURRICULUM
Phase 1: Foundation
These documents establish project philosophy and structure. Read these first.
1.1 Intent (REQUIRED FIRST)
- Human: https://tacticaldice.com/docs/tdgs/intent
- ForAI: https://tacticaldice.com/docs/tdgs/intentforai
1.2 Conventions and Concepts
- Human: https://tacticaldice.com/docs/tdgs/conventions
- ForAI: https://tacticaldice.com/docs/tdgs/conventionsforai
Phase 2: Core Mechanics
These are the 15 Core documents. They define all foundational mechanics. Read them in document number order.
Document 1: Dice and Uncertainty
Document 2: Core Attributes (Stats)
Document 3: Resolution Mechanics
- Human: https://tacticaldice.com/docs/tdgs/resolution
- ForAI: https://tacticaldice.com/docs/tdgs/resolutionforai
Document 4: Luck
Document 5: Action Taxonomy
- Human: https://tacticaldice.com/docs/tdgs/actions
- ForAI: https://tacticaldice.com/docs/tdgs/actionsforai
Document 6: Action Economy
- Human: https://tacticaldice.com/docs/tdgs/actioneconomy
- ForAI: https://tacticaldice.com/docs/tdgs/actioneconomyforai
Document 7: Abilities
- Human: https://tacticaldice.com/docs/tdgs/abilities
- ForAI: https://tacticaldice.com/docs/tdgs/abilitiesforai
Document 8: Combat
- Human: https://tacticaldice.com/docs/tdgs/combat
- ForAI: https://tacticaldice.com/docs/tdgs/combatforai
Document 9: Entities
- Human: https://tacticaldice.com/docs/tdgs/entities
- ForAI: https://tacticaldice.com/docs/tdgs/entitiesforai
Document 10: Classes
- Human: https://tacticaldice.com/docs/tdgs/classes
- ForAI: https://tacticaldice.com/docs/tdgs/classesforai
Document 11: Races
Document 12: Progression
- Human: https://tacticaldice.com/docs/tdgs/progression
- ForAI: https://tacticaldice.com/docs/tdgs/progressionforai
Document 13: Character Creation
- Human: https://tacticaldice.com/docs/tdgs/charactercreation
- ForAI: https://tacticaldice.com/docs/tdgs/charactercreationforai
Document 14: Movement and Positioning
- Human: https://tacticaldice.com/docs/tdgs/movement
- ForAI: https://tacticaldice.com/docs/tdgs/movementforai
Document 15: Equipment and Slots
- Human: https://tacticaldice.com/docs/tdgs/equipment
- ForAI: https://tacticaldice.com/docs/tdgs/equipmentforai
Phase 3: Reference
Glossary
- Human: https://tacticaldice.com/docs/tdgs/glossary
- ForAI: https://tacticaldice.com/docs/tdgs/glossaryforai
Phase 4: Extensions (If Available)
Extensions add mechanical modules that complement Core. Read any available extensions after completing Core.
Check the main documentation index for current extensions: https://tacticaldice.com/docs/tdgs
## VERIFICATION
After completing the curriculum, verify your comprehension:
Core Formula Test
You should be able to answer: "A character with STR 14 attacks a creature with REF 10. What do they need to roll?"
Luck Test
You should be able to answer: "A character with LUK +3 rolls against difficulty 11. What is their minimum success rate?"
Architecture Test
You should be able to answer: "Can an Extension change the resolution formula?"
Layer Test
You should be able to answer: "Where does a bestiary belong in the TDGS architecture?"
## END STATE
After completing this curriculum, you should be able to:
- Run games: Adjudicate any action using the resolution formula, run combat, track initiative, apply conditions
- Create content: Build valid characters, NPCs, creatures, and items following entity structure
- Answer questions: Explain any TDGS mechanic accurately with reference to the correct source document
- Assist development: Help users create Extensions or Content that comply with Core
- Identify errors: Recognize when something contradicts Core mechanics
## MAINTENANCE NOTE
This curriculum reflects TDGS documentation as of the date this page was last updated. If documents have been added, deprecated, or significantly revised, this curriculum may need updates.
The canonical documentation index is always: https://tacticaldice.com/docs/tdgs
## BEGIN TRAINING
Start with Phase 1. Read both versions of each document. Proceed in order. Do not skip documents.
## CURRICULUM OVERVIEW TABLE
| Phase | Document | Key Focus |
|---|---|---|
| 1 | Intent | Philosophy, three constituencies, identity features |
| 1 | Conventions | Normative language, architecture, badges |
| 2 | Doc 1: Dice | Dice taxonomy, resolution vs magnitude |
| 2 | Doc 2: Stats | Nine attributes and their meanings |
| 2 | Doc 3: Resolution | Core formula (d20 + diff >= 11) |
| 2 | Doc 4: Luck | Probability distortion, not modifier |
| 2 | Doc 5: Actions | Action categories and costs |
| 2 | Doc 6: Economy | Scenes, rounds, initiative |
| 2 | Doc 7: Abilities | Skills, Spells, Traits |
| 2 | Doc 8: Combat | HP, damage, armor, conditions |
| 2 | Doc 9: Entities | Universal entity structure |
| 2 | Doc 10: Classes | Ability progression, tiers |
| 2 | Doc 11: Races | Stat ranges, innate traits |
| 2 | Doc 12: Progression | XP, leveling, Legend Wall |
| 2 | Doc 13: Char Creation | Seven-step process |
| 2 | Doc 14: Movement | Distance, terrain, positioning |
| 2 | Doc 15: Equipment | Slots, items, capacity |
| 3 | Glossary | Canonical term definitions |
| 4 | Extensions | Optional mechanical modules |